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Fallout 4 automatrons loosing name every time exit
Fallout 4 automatrons loosing name every time exit













fallout 4 automatrons loosing name every time exit

Automatrons also often will bug out if used as Vendors, and will both be more likely to not produce anything for the settlement (not even happiness), but also more likely to be unable to be re-assigned to other tasks and you may have dialogue bugs denying you the ability to interact with them as you would normally.Īutomatron and Workshop DLCs can overwrite the Settlement Raids list on each other and requires a modded patch to fix the issue to properly see all of the available DLC added Settlement Attacks.

fallout 4 automatrons loosing name every time exit

(This can sometimes be fixed by reloading the game, even from that point on). This does not feel intentional, and if it is, it seems pretty dumb to me that you have to mark each individual Automatron as essential, manually.Īutomatrons can become unable to produce goods in Settlements, and be unable to be assigned to new tasks. (Save for if other bugs prevent them from reviving or ceasing to exist). However, if you make them your companion at least once, they become marked as "essential NPCs" permenantly, meaning that even as they are in settlements they will never permenantly die. This can also affect ADA, breaking the entire questline for Automatron.Īutomatrons when created are not considered "essential NPCs", meaning that they will permenantly die if downed in combat. This bug makes it impossible to heal them with Robot Repair Kits, and they will never revive on their own. Sending Automatrons to other Settlements can sometimes result in them permenantly disappearing from existence, and seems to make them prone to other bugs, such as the Parts Reset bug.Īutomatrons can sometimes be stuck permenantly "shut down" when knocked unconcious during combat. While your Automatron will struggle to keep up in-doors, being forced to use the companion teleporting scripts to stick with you over time, eventually the pathing will become so jumbled up that they will not only cease to move, but they will eventually be erased from existence and never come back. Sentry Legs, while they warn you that they struggle to be used in doors, do not warn you that they potentially cause your Automatrons to cease existing entirely. Sending Automatrons on Supply Lines can sometimes give them the wrong path for the supply line selected, they will then go off into the wrong direction, and this almost always guarantees an eventual crash. This is usually resolved by them eventually resetting and teleporting out of the workbench, but it is not *always* resolved and some may become permenantly stuck (this can even happen to ADA). Using the Workbench enough times in quick succession can cause CTDs, especially if you end up with Automatrons beginning to "stack" close together on the workbench from quick use.Īutomatrons can become stuck on the Workbench, unable to figure out a path to leave. This same bug also affects The Mechanist, and will force you to kill the Mechanist without prompting the proper dialogue involved with that quest. Having a "Sense Life" effect from Power Armor or certain Drugs (Berry Mentats for example) causes Automatrons to become hostile towards the player when they exit the workbench. Some other bugs included in Automatron are: For whatever reason FO4 only autosaved very rarely and has screwed me out of fixing the issue by not having saved at any time before the bug hit, despite the fact that the game is supposed to auto-save everytime you fast travel: Some screenshots of before and after for my robots, unfortunately my only save from before the bug affected them is 4 hours old and I refuse to play through that again. This means that not only will possibly all of your robots in the area be disarmed and need to be "repaired", but you lose the parts equipped on them entirely, with no refund or way to get them back save for building brand new parts every time.Īs you can imagine, this is much more annoying the more higher tier parts you put on them are. During Cell Resets, there is a chance that any Automatrons in the area will be stripped of all of their parts, being reset to the default base robot setup. So there's a common bug within the Automatron DLC that can afflict anyone.















Fallout 4 automatrons loosing name every time exit