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The Dustforce team race through this gameplay trailer sweeping up the filth from the world.ĭesigner Woodley Nye came up with the idea one day while sweeping a pile of leaves. The PlayStation and Xbox versions includes 150 user-generated level as voted on by players. Levels are shared through a website created by Hitbox Team.
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Ī level editor for both single player and multiplayer maps was released as part of a patch for the Windows version of the game and the debut of the Mac OS X version. Players can act as the janitors, cleaning up filth, while the other players lay down filth on clean patches of the level. ĭustforce includes a four-player local multiplayer mode including variants such as Survival and King of the Hill modes, where players scale the level and fight against other players towards victory. The PlayStation 3 version will include the ability to save and share level replays to YouTube, while this, the Vita, and Xbox 360 version will include the ability to save replays locally. Player replays are stored online with the leaderboards, allowing other players to review how top scorers were able to complete various levels. The combo meter only stays active for a short period of time, but resets for each patch cleaned up thus by hitting many patches in a row quickly, the player can build up the combo multiplier and drastically increase their score.
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The player scores a fixed number of points for every patch of filth that is cleaned up multiplied by their current combo meter, and increases their current combo meter by 1. The player is also rated on a scoring system and ranked on a global leaderboard. Completing a level with an "S" grade in both finesse and completion provides the player with one of three colored keys to unlock certain levels in the overworld.
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The ratings, evaluated separately, are based on a letter-grade scale, with "D" through "A" reflecting increasingly better performances, and an "S" grade, representing a perfect combo, or full completion.
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Finesse is determined by the combo meter, which is reset if the player takes a hit or proceeds too slowly, and completion is determined by the amount of debris and enemies cleaned. Upon completing a level, the player is ranked based on "finesse" and completion. Should the character run into any hazards such as pits or spikes on the level, the player will have to resume the run from a previous checkpoint. The end goal of a level typically requires reaching a final area and defeating foes waiting there. The player can also initiate regular and super-attacks against filth-covered creatures to restore them to normal. Along the way, the character will automatically sweep up any debris on the walls or floors. Within the level, the player must maneuver their character to the end goal using acrobatic tricks such as double jumps, wall jumps, mid-air dashes, and clinging to the ceiling. The player controls an agile sweeper as they clear away leaves and defeat creatures across the landscape.Īfter the player selects a level, they pick one of the four Dustforce members, who all share the same moves but have slightly different statistics, such as jumping height.
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