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Burnout 3 takedown black box games
Burnout 3 takedown black box games




burnout 3 takedown black box games

Crash mode was also improved, adding power ups that increased (or decreased) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage.

  • Burnout 3: Takedown (2004): This game saw the introduction of the Takedown, which allows you to check other racers into walls or traffic to earn boost and get them out of your way.
  • Released on the same systems as the original.

    burnout 3 takedown black box games

    The locale featured a single "map" with tracks in geographic relation to one another, with some tracks being a combination of several smaller tracks, or even a single point-to-point route. A new "Pursuit" mode was added that allowed you to use a cop car to chase down a fleeing rival vehicle and stop them before they reached the maximum distance (a precursor to 3's Takedown gameplay). Changes to the racing gameplay included a larger emphasis on boosting through the introduction of Burnout boost chains (that is refilling your boost meter while boosting to keep the boost unbroken through multiple bars this was possible in the original game but it wasn't acknowledged until 2) and instituting the requirement that boost be spent all at once (letting go of the boost button caused you to lose your boost until the bar was refilled). Simply run in and cause as much damage as possible. This game introduced Crash mode, a self-explanatory mode where the entire objective can be seen from the initial camera: a) you, b) a short stretch of road, possibly with jumps, and c) a crowded intersection, usually with a tanker truck passing along for additional fun. Burnout 2: Point of Impact (2002): The second game in the series.Released on PlayStation 2, Xbox, and GameCube, and published by Acclaim Entertainment.

    burnout 3 takedown black box games

    The name came from the game's system of Nitro Boost - you can only use boost when your boost bar is filled, which is done through dangerous driving techniques such as driving into oncoming traffic and drifting. An innovative racer at the time, Burnout placed a focus on stunts and extreme driving (much like Project Gotham Racing, which was released around the same time), and became known for its high speed and its spectacular crashes, which were quite detailed for the time and acted as an abject penalty for poor racing. Also known for its spectacular camera views of cars spinning through the sky or crunching under trucks, which is totally fucking sweet. The game is known for being very "fast", with the screen blurring out at extreme speeds and handling becoming this side of impossible. As the games advanced, so did the "contact" part of the game, starting with Crash mode in the second game, and the addition of Takedowns and Road Rage mode in the third. The older games had fixed tracks with a start line/finish line and some opposing cars.

    #Burnout 3 takedown black box games series#

    Burnout is a Racing Game series by Criterion Games with "full contact" rules, set on city streets, and usually densely populated streets at that.






    Burnout 3 takedown black box games